Heroes of Ethova

Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 27.
Entry 1.
This is getting worse by the minute! All the commotion was enough to rouse Whilhelm from whatever hole he’d been lurking within. I guess when he saw all the devastation he assumed that we’d be nearby. Once again, damn his halfling head, he was right. He popped up just as the others were straggling back out of the palace ruins. By the time I’d given him the short version of events, the rest of the party had regrouped. Keros told us all to get out of the city and immediately marched off after Aileen with Whilhelm and Traileman following right behind, despite my urgings to flee. Varel seemed to have had enough and announced that he was sneaking out of the city. My first instincts are to join him, however, I have reservations about just abandoning Whilhelm, again, damn his halfling head. Resnov and Boa also agreed with me that escape is the sensible option, but I want to give the others a chance to join us, so we followed a block or 2 behind. I’m hoping that another near death encounter will convince them that I’m right.
Entry 2.
We followed Aileen’s path of destruction North. After moving a ways, we found ourselves surrounded by a large group of elves. Aileen’s passage had warped them into Dark Elves. These particular elves, however, were even more hungry than normal. They were like addicts, desperate for another hit. Adding to the danger were several living spells wandering the area. Resnov and I ran up to join the others. Boa, had tried to bring the cart however and several jumped aboard and attacked him. I was also a target. 3 got ahold of me and in a second had drained all of my upper level spells! I guess that I got lucky as anyone who is not a spell caster seemed to have their life force drained instead of spells.
Entry 3.
This is chaos! Boa had managed to jump off the cart and take refuge in a burning building. Meanwhile the horse panicked and ran headlong into another, killing them all and the elves who’d jumped onto it. We had some good fortune as 2 of the living spells wandered off, and several of the elves had run into the living cloudkill spell. They perished quickly within. Boa was able to lure the elf following him close enough to the cloudkill for the dark elf to succumb to its lure and run inside of it. Resnov took the rest of them down while we ditched the rest by cutting through another burned structure.
Entry 3.
I’ve had enough. I attempted once more to persuade the others that this was madness. Keros again tried to convince the others to flee, but once again, Whilhelm and Traileman refused and followed him. I sent Kackle up for a look around, he reported that the western quarter was quieter, so we made our way into that section of the city. Hopefully we will be able to sneak through the area and get the hells out of here!
Entry 4.
Damn! I knew this wouldn’t be easy, but I’d hoped that Kackle could chart us a clear path out of here. We tried to move through a burned out park area. It seemed clear at first, but Resnov’s armor clanking drew more attention than I’d hoped. Curse me for a fool! If I’d have been thinking I’d have had him ditch his armor. At any rate, it’s a moot point now. Almost a dozen dark elves surged out of the ruins surrounding the park. They threw fire from their fingers and within an instant, Resnov was in flames! I was out of healing potions and most of my spells. I went invisible, Boa went into the shadows and Resnov took off in another direction. The last I saw of him was as he ran, engulfed in flames. Boa and I met up further down the avenue, Resnov did not join us. Farewell my friend, but fear not. I still carry the lock of hair you gave me, you WILL walk again.
Entry 5.
Boa and I kept going. We had another close call moving through a narrow section of streets. My last invisibility and Boa’s stealth got us through this section, despite several dark elves trying to sweep the area and find us. The fact that every other building in the city was on fire seemed to help, with plenty of chaos around us it was hard for anyone to lock onto us.
Entry 6.
We finally made it! After a few more streets, Boa and I were able to escape the city through one of the smaller city gates. We quickly moved away from the city walls. As to the fates of the others, it’s not hard to guess. Kackle confirmed that the temple of Kaltia Melith was nothing but rubble. During our flight, we briefly heard her assault on the temple cease. Shortly thereafter, Aileen screamed back into the sky and the resulting destruction that we heard was undoubtedly the temple collapsing. Good journey to you all. Though I am sure that I will not due it justice, I will try to ensure that the tale of your valiant stand against the Dark Princess is told. Meanwhile, we have other concerns. I have to find Varel, assuming that he made it out. I also need to see about getting Resnov and perhaps Traileman resurrected. That could be tough considering that all the senior priests in the immediate area are either dead are dark elves. Perhaps Zook is still alive. Though a reincarnation is a distinct secondary option, it may be all that I have. Then we need to get the hells out of this kingdom!

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 26.
Entry 1.
The next morning Keros decided to try dispelling the magic that had turned Varel into a chipmunk, and it worked! This will serve as a valuable learning experience. I hadn’t tried that because Whilhelm was so insistent that only a break enchantment spell would restore him! Next time I need to remember that I’m the mage and he is the bard. At any rate, we resumed our journey and reached Ashalae without further encounters and took our usual rooms at the Voronion Inn.
Entry 2.
I spent the rest of the day scribing spells, in the meantime I sent Varel and Trailamen out to sell the gems we’d looted and change out all the silver for gold. It seems that afterwards, they took it upon themselves to visit one of the more prominent libraries within the city and try to research some of the items that we’d acquired. It didn’t seem to go well for them as they returned to the inn requesting my assistance. I’ll add it to the to-do list for tomorrow. The others also took the time to go do some shopping, I’ll need to stop by Malfora’s tomorrow.
Entry 3.
A group of us paid a visit to Malfora the next morning. I was able to purchase a new bag of holding and sell an item or 2. The others also made a purchase, not only magic, but new horses! It seems that despite our previous bad luck with mounts that some are trying it again? I had 1other errand to run. I commissioned 4 special ropes! A pure black one, 1 alternating patterns of brown, another with alternating grey patterns, and the last a camo green pattern with fake leather leaves interspersed every so often so as to resemble a vine. This should make them very difficult to spot when used with a rope trick camp. I went back to my room and set about examining some of the items. The gloves could be useful, unfortunately they seem to be made of human skin! I need to see about finding some way to disguise them for it would not do well to be caught wearing such things. Many of the other items resisted my attempts to discern their nature. Perhaps some research tomorrow will provide more answers.
Entry 4.
We retired for the night. After a couple hours, we were awakened by the shaking of the inn. The shockwave from a huge blast had rattled the city! We stumbled outside just in time to see the energy from the explosion fading to the NE. Judging from the distance and direction, it looks as if the event was centered on Darkwoods! Whatever this was, it was a magical event of an enormous magnitude! Not being able to do anything right now, we returned to our beds.
Entry 5.
We had not been long in our slumber when we were again awakened! The sounds of screams filled the air and we saw flames from our windows! Boa was the first to make it outside and he reported that a nude elven woman was flying above the city hurling fireballs in her wake! No attack could touch her as any magics simply dispersed before they touched her? Boa got a look at her before she flew off to the palace, but he recognized her from a painting that he’d seen years before. It was Aileen, the so called “Dark Princess”, somehow she’d gained a massive surge of arcane power and was on the move. We geared up, gathered the mounts and followed her path to the palace.
Entry 6.
The outer walls of the palace was a scene of devastation! There was a giant hole in the side of the palace that looked as if it was melted through! The grounds were strew with debris, the air was filled with shimmering embers that were reminiscent of the effects of a glitterdust spell, and everyone who was in the area had been somehow twisted by the passage of Princess Aileen! They all looked like they’d been partially melted and then had extra limbs added in the wrong places. Some had extra mouths, hooves and claws, while some others had been merged together into a single organism that resembled a shambling mound, if it was made of flesh. The area positively reeked of magic! We found that spell casting produced an unusual effect. Keros was the 1st victim! His casting somehow left him vulnerable and the extra magic of the area began to infuse him with power! He charged forward into the courtyard, but by the time he did so, his eyes glowed and wisps of power spilled from his mouth when he spoke! I am highly concerned at this! If he absorbs too much power, there is a good chance that he could explode! I too feel myself succumbing to the influx of power, I must restrict my casting lest I too fall victim to the effect.
Entry 7.
As Keros rode on ahead into the palace, we stayed to fight the abominations on the outside. The humanoid creatures fell easily enough to our blades and my elementals, the flesh mounds were another matter. They had the ability to sprout tendrils and grab, then drag their victims within themselves. Once done, the creatures would attach mouths to them and try to drain their life blood. This happened to Varel and Resnov several times, luckily they were able to escape! These creatures took much longer and my most powerful elementals to defeat!
Entry 8.
After our triumph over the warped guards, Resnov and Varel led a charge into the palace, following Keros! I argued against such a move. I know Whilhelm would have agreed with me had he been here, damn his halfing head! Of all the times to run off to do whatever the hells he does when we come to the city! At any rate, going in there to challenge Princess Aileen is certain death. The others would not be dissuaded. Before they charged forth, I snatched a finger length of Varel’s hair from his head! If they all perish, as I suspect they will, at least I can bring him back! Upon seeing this, Traileman and Boa all cut a lock of hair and shoved it into my hands. I’m not sure how to break it to them that I can have 1, maybe 2 of them raised, but not all 4? Oh well, my last view of them was as they ran into the palace, my pleas of reason falling upon deaf ears.
Entry 9.
Whatever happened, it happened quickly. Less than a minute later as I debated whether to join them, wait or flee, I heard the voice of a woman. Rather it sounded like a hundred voices speaking as one. She ordered someone to kneel and pledge their obedience! I hope that it is my comrades that she is speaking too. Next I heard, “A new era has dawned within the land!” and a new hole was melted into the palace wall. Aileen, or rather Queen Aileen, I gather floated out across the courtyard. I believe that I heard the voice of Keros calling out to me to kneel as she passed. That could’ve just been my imagination, but falling to a knee seemed the prudent move at the time regardless. At any rate, she barely spared me a glance as she moved on heading out into the city proper, I imagine she has others to call upon this evening. I imagine that the elders of the church of Kaltia Melith won’t be having a very pleasant time during the next day or so. They among others. What in the hells did she do to herself? How did she get this power? Was that explosion earlier her followers all exploding at once, their forms unable to contain the power! She spoke with the voices of a hundred others, has she somehow absorbed their essence? What will our fate be? Do we stay and hope to serve under the new regime? We never had any true loyalty to the old rulers. Also, considering the way they treated anyone who wasn’t exactly like them, the kingdom under Queen Aileen may just be a more tolerant and welcoming place? We also need to consider though, we have killed 2 of her Deva’s and have been working against her. She may hold a grudge about that? Perhaps using the distraction that her ascension will cause to get out of the kingdom may be the best plan? We could head south to Malline and secure passage on a ship, or try our luck in the human empire to the north. Despite the fact that getting out of here may be the prudent move, I’m curious to see how all this plays out. What to do?

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 25.
Entry 1.
We broke camp and resumed our exploration. The current corridor meandered on for a ways before becoming quite low and narrow. Boa was the only one who could continue on without having to remove any armor or crawl, therefore he went onward to scout. After 10 minutes he returned. From the description that he gave, I estimated that he finally emerged somewhere near the main entrance. A little more snooping around found no signs of any life, be it goblin or spite fairy.
Entry 2.
Just to be sure that we had the warrens cleared, we dropped down to the lower level and began to search. We found a few more empty rooms, most of them trapped, along with a tunnel that had been blocked off. There were scrapes of wood laid across the opening, held down with rocks. This barrier was insubstantial enough to pose no obstacle to anything trying to come up from below, therefore, we summarized that it was meant to keep the goblin residents from going below. The only thing that we were able to hear from within was the sound of water. I remember tales of the Dark Below that speak of a strange form of water found in the deep that is able to transform creatures into monstrous aberrations. Perhaps a supply of it exists deeper within?
Entry 3.
Once again, things were going too well! Sigh. We’d begun exploring down another passage when Varel discovered another trap. It was a magical rune, partially buried! I examined it and it seemed to be some sort of transmutation magic. Unfortunately, when he attempted to disarm it, he inadvertently triggered the trap! One flash of light later, there stoop a chipmunk in the midst of all of Varel’s gear!
Entry 4.
This really complicates our day. We gathered up chipmunk Varel’s gear and kept going. Luckily he seemed to have retained his mental faculties; he was even able to pick the lock on the next door we came across, which by good fortune turned out to be the goblin treasury. A few of us stayed to do inventory, while the others pushed on.
Entry 5.
What a pile of clutter! We found a nice amount of coinage and some others interesting items, but most of the things in here are nothing but mundane equipment and crap! Some pieces of note though are; an engraved bronze bell, a carved wooded orb, an ivory vase with a woman painted upon it, 2 elven tapestry’s, a woman’s masterwork breastplate with a star ruby in the chest, an iron censor engraved with skulls, an iron censor that radiates necromantic energy, a large grey feather, some dark leather gloves, a vial of magic stone, a holy symbol and some scrolls and potions. We found other items of value, but I was impressed by a few of these items. The bell for instance. I remember reading of an item that matches its description. I believe that it is the Bell of Linearn the Elder, which can open a gateway to the Blood Pits. I need to do some more research, but I’m pretty sure that a doorway to the Blood Pits isn’t a good thing. I want to investigate the orb a little more, though it isn’t magical, it seems out of place here and may have some value. The tapestry’s are quite interesting. One depicts the elven goddess Kaltia Melith sealing her lover, Labal’neth inside the moon. Upon seeing this, Keros claimed it along with the holy symbol. The other tapestry was familiar, it commemorated the opening of the academy in Velemaelon, with Daremar Elena standing before the doors. The only other item that we recognized was the breastplate. It resembles the breastplate of Viery’Aserdyl Cortorucos whose soul was trapped within the ruby set on it by Frelba Worthworm, an evil sorceress. Seeing as how the ruby radiates magic, I believe it, this all will require more investigating.
Entry 6.
We finished exploring the rest of the warrens without many more incidents. We found another magical trap that Traileman was able to trip with a summoned squirrel. The tunnels eventually brought us to the main entrance, whereupon we made our departure.
Entry 7.
The group chose to head back to Jtrielle, it being the closest settlement. The journey was mostly peaceful, although a day out from the warrens, we came across a half dozen dead goblins that had died by fire. Questioning one of the dead revealed that a red dragon had killed them all! Tracks indicate that a large group of goblins had been present but had scattered after the attack. I wonder if the dragon is the mate or offspring of the other one that we found?
Entry 8.
The next day and not too much farther away we found the remains of an elf who had been impaled on a spike! Poor bastard. This had the marks of something that goblins do when they are bored, the vermin. We laid the elf to rest and continued.
Entry 9.
When it rains it pours. We’d reached Jtrielle and on one of the outlying houses we found the message “OZYRION LIVES” scrawled on its side! The name was unfamiliar to us and none of the nearby locals were aware of its meaning either. As strange as that was, they also informed us of another unpleasant development. It seems that that bitch Chelsea had gone to the town council and whipped them up into a frenzy, claiming that we consorted with demons! From their reports, they were ready to arrest us on sight. I’m now regretting that she survived the fight in the well. We were lucky that the locals we spoke to didn’t believe the rumors. While some of us (including myself) went to hide ourselves outside of town. Keros and Whilhelm took Chipmunk Varel and made a trip to the local temple of Kaltia Melith. Upon arrival, Keros presented the Kaltia Melith tapestry and the holy symbol (which apparently belonged to a famous cleric) to the temple elder. He was also able to convince him that these tales were false and get an assurance that he would speak to the council on our behalf. The elder was highly alarmed when Whilhelm alerted him to the goblins that had been slain by the dragon! He immediately asked us to undertake a mission to destroy the beast, he even offered to prepare supplies for us; potion, scrolls and the like. Whilhelm tentatively accepted, but due to the fact that they were unable to de-chipmunk Varel, we must first go to Ashalae.
Entry 10.
We set out for Ashalae. On our 2nd day, we came across a cart being drawn by a pair of dwarves. Needless to say this peaked our curiosity. According to them, they had lost their horses to a group of giant spiders the day before. They got very tight lipped when we asked what they were carrying. Whilhelm was able to enthrall them for a moment, giving Boa a chance to hop in and take a look at their cargo. The cart was full of casks, each of which contained 2-3 decomposing corpses! This was an interesting development. In the end though, we decided that it was really none of our business and we let the dwarves proceed without interference.
Entry 11.
That night as we slept we were attacked by.. surprise, giant spiders! They were supported by some sort of human/spider hybrid. An entangle spell from Traileman and Keros moving around as a distraction served to give us the chance to take them out in smaller groups at a time. Despite Traileman taking a couple hard hits, we were able to win through. Hopefully we can avoid encounters like this in the future.

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 24.
Entry 1.
Traileman and Varel went scouting at first light. They encounter a group of 8 goblins, upon seeing all of us, they melted away into the distance. I guess our reputation preceded us.
Entry 2.
We moved in closer and found every entrance unguarded! This seems odd! I know that we’ve killed a lot of them, but to think that they’d just leave their lair exposed like this? Something isn’t right. We are going to have Varel be extra thorough in checking for traps.
Entry 3.
So, that something that wasn’t right turned out to be a group of the halfling sized spite fairies that ambushed us from the ceiling! We had been exploring a section of the tunnels when they dropped on us. We were able to take them down without too much trouble. Their poisoned daggers proved to be problematic per usual, but luckily the anti-toxin that I cooked up seems to work! I made sure to actually get a couple of them this time, hopefully I can use it to create a stronger anti-toxin and if I’m lucky I’ll reproduce their poison. It could give us a nice little edge at times.
Entry 4.
As we kept moving, we discovered the real surprise! In the next room, we found one of the large spite fairies, a female goblin shaman, and about 20 or so dead goblins that were quickly raised up as zombies and sent our way. A carefully placed web kept half of them from rushing us, that left the others funneled into a nice killing field. A globe of darkness and silence spell hampered our efforts a little, but in the end they too fell before us. We found some decent loot upon them and after rolling the corpses, moved onward.
Entry 5.
As we were all wounded and our spells depleted, we knew that we needed rest. Despite my objections, the others elected to make camp in a narrow alcove in one of the side corridors. I have deep reservations about this. I know that we have as much chance to be ambushed outdoors, but at least we wouldn’t be trapped like rats in a corner.
Entry 6.
Despite my fears, the night passed uneventfully. We were able to get some good rest, recover spells and heal up. One strange thing though, Boa has a horrible looking bruise on the side of his head and he keeps looking at Varel like a whipped puppy who is afraid of being beaten at any moment. How odd?

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 23.
Entry 1.
We proceeded into Lznesh and bid our pilgrims farewell. We were able to see the airships gas bag over the tops of the buildings of the village. Having nothing else to do, we went to check it out. Along the way, we asked around and found that the airship was the property of the Iron Legion, a group of adventurers from the North who gained some renown from the killing of the demonic alligator Bloodtooth.
Entry 2.
3 guards remained at the airship gangplank. They must have had issues with others attempting to steal it before, for they were unwilling to allow any to approach. All that we found out was that they were heading south. Not having learned much, I sent Whilhelm back to chat one of them up. For 200GP each, they offered to give us a ride. At once, talk began about trying to drop into Dell’enaye’s lair n Darkwoods! I’m very uncomfortable about the notion of hot dropping into hostile zones. It is tempting, the idea of leapfrogging to the end of the road, trying to strike directly at the enemy’s heart. But I am convinced that a maneuver such as that will only end in our deaths. Striking from the outside, removing our enemy’s support one by one until she has no one left to provide aid, that will win the day. Whilhelm then talked the guard into going out drinking later, hopefully getting him good and drunk will get him talking.
Entry 3.
While waiting for the evening, some of us went for supplies, and Whilhelm went snooping for any additional information. He got quite lucky on 2 fronts. First, he managed to find a woman who had been one of Dell’enaye’s acolytes (before being defrocked) who was able to pinpoint the location of Dell’enaye’s grove near the center of the forest! The other, was the recruitment of Trailenan, a young druid! As excited as I am to have him with us, I wonder why he hasn’t chosen to join Dell’enaye? I can understand his reasoning of not liking her methods, but I still wonder?
Entry 4.
Whilhelm’s evening of drinking seemed to go well. He found a seedy tavern to visit, while we waited nearby. It seems that the Iron Legion is heading to Bar’cour, on the Southern continent! Bar’cour is an ancient orc holy ground, a place where many of their greatest warriors are buried. It is also rumored to be heavily infested with restless undead. It seems that the Legion is going down to do some grave robbing, seeing the graves as easy pickings. We learned a couple other interesting items as well. It seems that Bloodtooth wasn’t exactly a demon, just a large crocodile, and their airship was found parked outside of a tomb up north! The original owner had apparently gone inside and perished, so the Legion appropriated it.
Entry 5.
We convened afterward to discuss our options. A few wanted to eliminate the Iron Legion and relieve them of their airship. This option seems quite dangerous, as that they seem pretty capable, not to mention it is unsporting. While not the most upright of individuals, we generally have been trying to walk a generally heroic path. That being the case, it doesn’t seem right to attack another group who aren’t doing anything wrong, just because they have something that we don’t. That makes us little better than bandits. Others, wish to join them on their grave robbing. This could be a grand adventure. But there are concerns about the potential undead orcs, the willingness of the Legion to let us join, and possible betrayal or abandonment by the Legion. All things considered, we fell that keeping to our original plan and clearing the goblin warrens should remain our priority.
Entry 6.
The next day we set forth. Travel went uneventfully until the 2nd night when we were attacked by a pair of spriggans. We dealt with them easily enough.
Entry 7.
The next day was more interesting! We discovered the burial cairn of the legendary adventurer Drugo the Black. According to the stories, he was cursed by the gods. Seeing as how his grave marker read “Here lies Drugo the Black, DANGER”, that would make sense. His grave radiated magic, so it practically begged to be opened.
Entry 8.
Between Resnov and an earth elemental, we opened it pretty quickly. Just as the burial pit was about to be opened, a giant undead hand punched through and attacked. This appears to be the giant hand of Drugo as it was affected by the curse. It is quite fascinating as it will choose a target and link its destiny to that of the creature, even pursuing it across time and space if need be. It quickly bonded with Resnov so running is not an option. We dispatched the hand and finished our looting. We took a few items including Drugo’s ring.
Entry 9.
The next day as dusk fell, we came across an enormous swarm of ants. They were moving slowly west, so we diverted to the east to go around them.
Entry 10.
The 5th day saw us stumbling across the skeleton of a large red dragon. It still had arrow heads lodged in it. It looks like someone had brought it down and the ants had skeletonized the remains. Trailenan surmised that its lair lies in the hills to the west. We may have to check that out later.
Entry 11.
We have entered into goblin lands. The familiar desolation is all around us. Around a days march from the warrens we stopped to make camp. Due to the troubles we had last time, we set a double watch. That night a group of 20 goblins attacked. Only 3 survived. It was still 3 too many. Despite locking down the battlefield with webs, stinking clouds and sleep effects, some goblins still got away to warn the others. This warren has got to be getting low on goblins by now! Tomorrow we will hopefully make it the rest of the way and go in for the final kill.

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 22.
Entry 1.
Our slightly diminished band of merry fools returned to Lznesh. We discussed a few options regarding our next move. Then Lucas went out and bought a canoe! He also returned with a young halfling rogue named Boa. Varel and I had advocated heading to Malline, the others wanted to head back to the river and try a crossing on our own. Being outvoted, we acquiesced and the next day set back out for the river.
Entry 2.
We made good time to the river. Our only delay was due to the attack of a peryton. A couple summoned creatures seemed to make it reconsider and wing off in search of easier prey.
Entry 3.
We reached the river and were able to cross without too much difficulty. Afterward we hid the canoe and Whilhelm instructed Boa to create a map so that we could find it again. I observed that he seemed to have some trouble with that task, therefore, I choose to also tie a strip of white cloth to a nearby tree to assist our locating the canoe in the event that Boa’s map wasn’t entirely accurate.
Entry 4.
The area south off the river was forest that quickly gave way to swampy territory. Travel became more difficult but not impossible and we continued to move south in a search pattern, avoiding certain native creatures, until due to mostly luck I believe, we stumbled upon a ramshackle hut.
Entry 5.
Whilhelm approached and hailed. The door opened and an attractive young woman stepped forth. She responded positively that she was one of the witches that we sought. After explaining our situation, she replied that she could help, for a price. I’d begun to think that I may have misjudged the situation, that is until we heard her fee! In exchange for something that could kill Dell’enaye, she demanded 10 years of our life! She promised to take it off the end though! I was now sure that lurking below the face she presented was indeed a hag. When we attempted to negotiate, she stated that she would take a child in place of 10 years. Resnov and I are both unwilling to part with 10 years, even if I turn out not to need them, I’m concerned that the portion of my life essence that is taken could somehow be used against me at some point. She also mentioned that she would waive her fee in exchange for the return of the Mirror of Kau’uli. Which, if I remember right from my readings, was a mirror of soul trapping. She claimed that it was stolen from her about 80-90 years ago and her divinations had been unable to locate it.
Entry 6.
We bid the witch farewell and began our trudge back to the canoe. Varel snuck back and had another word with her unbeknownst to the rest of us. He later mentioned to me that the witch had agreed to take the hearts of anyone who didn’t wish to give up 10 years in lieu of the actual 10 years. I’m still reluctant to part with anything of the sort. So we will once again return to Lznesh and plan.
Entry 7.
After some difficulties locating the canoe, we re-crossed the river and made our way to Lznesh. After a few hours sitting around the tavern, we decided to head back to Ashalae and then perhaps another stab at the goblin warrens.
Entry 8.
The trip back to Ashalae had gone without incident, until the end that is. We were perhaps a day out, when we met a small band of traveler’s on the road. They were pilgrims of a sort. They, along with many others, us included, had witnessed an airship fly over a few days ago and had heard rumors that it had landed in Dozellae. For whatever reason, probably just simple curiosity, they decided to travel south and see what’s going on. They asked what the road was like and after hearing some of what we’d faced, offered us a commission to guard them on their journey. It’s out of our way, but we are at somewhat of a loss as how to proceed. I remember a tale in which when unsure of his path, a young adventurer chose to investigate local concerns, an ore shortage I believe, and by doing so he discovered that events were more connected to his situation than he realized. So, with that in mind, we turned around and began our journey to Dozellae.
Entry 9.
Our travels were uneventful for most of the trip. We passed an elven mage driving a wagon pulled by skeletal horses and protected by skeletal warriors. He was pleasant enough, he passed by without incident and we minded our own business. Near Lznesh, we found an old brush covered chest just off the road. We suspected that it was a mimic and were correct. Varel triggered its attack when he went to check on it. We put it down and continued on our way.
Entry 10.
Close to our destination, we met a wandering illusionist who had a small roadside show set up. Whilhelm spent a little time helping him to improve his act, in return he told us a few things about the airship that landed in Dozellae. It seems that it belongs to a group of adventurers, most likely foreign. That is interesting. I’d assumed that it was simply the conveyance of some elf or another, but a group of foreign adventurers! Now I’m curious as to what is going on with that craft.
Entry 11.
The remainder of our journey passed without too much incident. We got caught in a rain storm that had attracted several lightning elementals. Not wanting to risk our clients, we decided to wait out the storm and allow them to pass by on their own. Once the way was clear we continued on our way and arrived at Lznesh.

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 21.
Entry 1.
We made our way back to the Inn and Lucas left for his meeting with Chelsea. Varel hung around like a fly on the wall to listen in on the conversation. Lucas doesn’t have Wilhelm’s silver tongue and needless to say the conversation didn’t go well. Not surprising when the main point of your argument is “C’mon the wizard isn’t so bad and there’s lots worse out there than him. I guess we’ll just have to agree to disagree.” Sigh. At any rate, when Varel reported on the outcome of the meet, I immediately had Lucas draft up a letter to Chelsea explaining that, while I have done some questionable things, I am not an evil person and have done everything that I’ve done in the pursuit of a greater good. Furthermore, as a servant of a good deity she must have a belief in the concept of redemption and to please not do anything rash as he attempts to redeem me and bring me out of the gray and into the light. I just hope that she buys it. Even though most of the others have no issues with it, I still have no desire to have the death of a paladin on my hands.
Entry 2.
As we’ve still not received any word on the additional resources that I requested for the next assault on the goblin warren, we decided to put that quest on hold and do some follow up regarding the report of witches to the South. We set out and had an uneventful first leg of the journey, reaching Ashalae. We took the opportunity to restock our supplies, including a visit to Zook for some more potions. He seemed pleased by our report of having killed so many goblins. I pressed him for any more information on the warrens, he didn’t have much to offer, with the exception of warning us not to enter the underground creek. Before reaching the warrens proper it passes through a cavern. No goblin or slave that entered that cavern has ever come back out! Despite the warning, I find myself curious as to what could be in there?
Entry 3.
We departed on our way to Lznesh, the town closest to the area rumored to contain the witches lair. After 2 days travel we encountered something …odd. Near the road, we found an overturned, wrecked, mold covered wagon, with 3 figures mulling about. Upon seeing us, they attacked. They turned out to be corpses that were infested with the mold spores. Whenever they attacked or took damage the zombies expelled spores that had a hypnotic effect. Adrian succumbed to the effects and was helpless when a fungus-like creature burst forth from the wagon interior. It attempted to bore into his skull before I had an earth elemental drag him to safety. Between my elementals and Varel, we put all of them down and fired the wagon to prevent further contamination. In its ruins, we found the remains of some potions and a magical chain.
Entry 4.
The rest of the journey to Lznesh passed without incident, with the exception of almost camping on a den of snakes! We took rooms at the Sleeping Tree and sought out information regarding our destination. All to whom we spoke advised against crossing the river. From the stories we were told about those who encountered the witches, I suspect that they are hags. I’ve no desire to fight hags, but I do know that they sometimes make deals, hopefully we can strike one with them.
Entry 5.
We were directed to the Rusty Boar Inn. It was a ramshackle structure on the bank of the river. We were told that they would ferry people across for a price. When we reached the inn, it was the epitome of a sketchy establishment. It was run by 2 disreputable looking types. An elf and human that both look like they’d seen some fight in their day. When we enquired about rooms, they quoted a price that would get us a week in a better establishment. The room we got hadn’t been cleaned in quite some time, I’m pretty sure that the true owners off this inn are buried in a shallow grave out back and these 2 will try to murder us in our sleep, we’ll keep a watch just in case.
Entry 6.
I need to seriously re-evaluate our security measures. It seems that during the night while Lucas was on watch, the human left the common room and came to ours. Luckily his opening the door awoke Varel and that was enough to dissuade him from whatever he’d planned. Lucas simply sat in the common room … and didn’t think to follow…
Entry 7.
The next morning we made a deal for transport across the river. I’m doubtful that we will have a reliable means of return, but we will cross that river when we come to it, literally. Lucas was taken across first. Just for the sake of safety, I sent Kackle on a fly by to listen in on them. Upon reaching the opposite shore, the 2 demanded 50 gp from Lucas for not killing him. When they discovered he had little coin, one of them told him there was another way he could pay. Then he said that Lucas had a pretty mouth? At any rate, after telling them that I was the one that held the money!!, they robbed him of his weapon and coin pouch and made their way back.
Entry 8.
Fortunately, Kackle made it back before them and alerted us to what occurred. We thus decided to take them out. I began by summoning a water elemental to attack them as they crossed the river. As I was casting, the elf stood and hit me with 4 magic missiles! This makes him a more powerful caster than I. The others headed for cover while I concealed myself. He then dimm doored out of the boat while the other headed upstream. I dropped a new water elemental and set it after him, then went looking for the others.
Entry 9.
I found them in the Inn’s common room. Not long after, the elf came in the back way and touched off a fireball in the middle of the room. I found some cover and didn’t take the entire blast, unfortunately, Varel and Adrian did. Varel came through it but regrettably Adrian did not. We decided that this mission was a loss and cut out of there, taking a minute to grab the horses on our way. Our last sight of the scene was that of my water elemental dragging the human out of the boat and drowning him! The elf saw this too and judging from his anguished cry, the human was obviously a good friend. Tough luck for him! If you want to live a long and happy life, you should reconsider that before you decide to make your living by robbing travelers. I guess you could call it even, he killed one of ours, we killed one of his.
Entry 10.
We made our way down river a ways with Lucas matching our pace from the other shore. Once we’d gotten far enough away, I sent a water elemental to bring him back across. Once again, we find ourselves mourning a lost comrade and needing to regroup. Attempting to cross the river in this manner may not be our best option. I’m considering heading towards the port city of Malline. Hopefully from there we can recruit some new party members and perhaps find a boat that can take us up the coast and drop us on the shore near our destination. Who knows? As a major port city there may be more available there as far as resources and manpower, we may find something or someone useful.

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 20.
Entry 1.
Once again our assault has been beaten back! My spells are spent and we’ve lost another comrade. This being our situation, we decided to withdraw and re-think our strategy. We climbed back out of the well and while Lucas took Airnan’s body to the local temple for burial, the rest of us returned to the inn for some retrospection. I took the opportunity to finish my examination of one of the untitled grimoires in my possession. That is two down with 8 remaining. I’ll need to enlist Varel once again. Perhaps now that we are a little older and wiser we will not have the same difficulties as before. At any rate, that will have to wait. There are other matters to dwell upon at the present.
Entry 2.
After mulling the situation over for awhile, it occurred to me that I’ve overlooked something. Based upon a crude map of the lair created from the memories of our assaults and Varel/Airnan’s scouting trip, we determined that the temple was directly beneath a private residence! I’d originally (half jokingly) suggested that we tear up some of the streets and tunnel in from above so as to take them by surprise. This set me to thinking about any other possible connections to the surface. After asking some of the local guards, we were told that the house was occupied by Mekina Velarn a young, attractive and single elven lass. Nothing about her stood out, but the familiar wheels of suspicion began to turn within my mind. An attractive, single woman living directly on top of a temple to the Goddess of scorned love? It just seems … too coincidental?
Entry 3.
Lucas and Varel have volunteered to go and speak with Melina. Although I’d prefer to go as well, they seemed to think that she would be more receptive speaking to elves, or at least a half elf. As she was not home during their first visit, Lucas left a note on her door requesting that she meet him at the temple. Unsure as to how she would respond, we waited and observed from a nearby alley. After a few hours she returned. When it appeared that she would make no effort to respond to Lucas’s request, he and Varel returned. I’d given them some advice regarding her questioning, namely, to be as blasphemous and insulting as possible toward Senina. If Melina did have any connection to the faith of Senina, she should exhibit some reaction to her patron being spoken of in such a manner.
Entry 4.
Lucas and Varel returned with nothing. They reported that nothing seemed unusual about Melina. Although from my questions regarding her behavior I get the feeling that they are holding something back. That being done though, it seems that we have no choice but to return down the well. This time though, we are not going alone. I will be maxing out the number of creatures that I can summon, and we’ve decided to recruit some local help.
Entry 5.
We visited a local tavern and took a look around for some other mercs whom we could recruit to stand guard at the well head and prevent anything from flanking us. I must admit that I was rather surprised at our options, Jtrielle is something of a backwater, but we found 3 prospects. First was Gimmershine, an insect-like creature who described himself as a “treasure hunter”. Next was Steve Grubbin, a human ranger. Last and certainly not least, was Chelsea Darogun, a stunningly beautiful paladin of Ayla. It is said that the faithful of Ayla are some of the most attractive beings in the world, and if Chelsea is the rule rather than the exception, those tales are true. When she heard of the situation, she immediately requested to join us. Happy to have her help, we accepted and then hired Steve to stand sentry at the well. He demanded a bonus for every kill he made. We agreed, provided he could show us a corpse as proof, poor bastard.
Entry 6.
We descended once again, still not as quietly as I’d have preferred and began moving. Steve held back on guard, with Lucas, Resnov and Chelsea taking point. We didn’t even make it into the 1st chamber before they attacked. Once again we were in darkness. Luckily, Reznov had gained some experience fighting in the dark and with the others and my elementals working together, the 1st wave fell quickly. That’s when things began to go badly.
Entry 7.
Things were working out too well. I will admit that it was my mistake that set everything in motion, but in attempting to learn from lessons of the past, I had forgotten another, more important one. That being, some paladins are highly closed minded fanatics! Forgetting that not all paladins are as understanding as Callard or the elven paladins we fought the demon with, I had hoped to eliminate any confusion by alerting Chelsea that she had no need to fear any demons that came forth as I would be summoning them to use against our enemies. With her next question, “You summon demons?”, I knew I’d made a big mistake.
Entry 8.
I tried to offer an explanation. I told of how I was simply using evil to destroy a greater evil. But she was not in any mood to listen. She replied, “I don’t work with demon summoners.” As I was unlucky enough to be standing directly before her, this put me in prime position to take a sword thrust to my shoulder. Luckily the wound wasn’t severe. Even more fortunate, I still had 2 of my elementals right next to her. As she still carried some wounds from the prior fight, between the earth elementals attacks and a volley of spells from myself, she quickly went down. Now I am faced with a moral dilemma! I may not be good, but I am certainly not evil. Whatever evil acts I may have committed are (mostly) outweighed by the good things that we’ve done. Therefore, I have no wish to murder an unconscious paladin. That being said, as much as I don’t wish to kill her, I am more fond of existing than I am of being a good guy. However, she did attack me first. If she didn’t want to work with someone who summoned demons, she could have just left. So, if it comes down to only one of us being able to walk away from this fight, it WILL be me.
Entry 9.
Despite my reservations, Lucas healed Chelsea back to consciousness. As she withdrew, he convinced her to meet with him later so he could offer an explanation. She reluctantly agreed and headed for the well. I do hope that the bard will be around for that conversation. Meanwhile, while we were distracted, the remaining inhabitants of the temple had come forth and several globes of darkness later, we were again in combat.
Entry 10.
We began fighting our way to the temple room. The spite fairy had summoned several demonic wolves to join the battle. For the first time though, the close quarters of the place worked in our favor as not all of them were able to enter the zone of combat. I summoned almost every creature that I was able and along with the others, after a brutal fight, we prevailed. Where the small versions disappeared in a flash of light upon death, the large spite fairy had a more … intense reaction, exploding into a ball of flame when slain.
Entry 11.
After the darkness faded, we searched the area but didn’t find too much. We made sure to destroy the profane altar and render it unusable as a place of worship. We then returned to the surface, but not before I took Steve aside and slipped him some gold to have him keep an eye on the paladin and alert me to any actions that she may try to take against me. Upon hearing of our success, we were quickly paid our reward. I think we are due some rest. Although, I must remember to go and check about Melina. I’m still convinced that there is a connection between her and the spite fairy, if in fact she wasn’t the spite fairy after all.

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 19.
Entry 1.
We returned to Jtrielle and took a room at the inn. After some discussion, we decided to explore the possibility of soliciting an offer from the city leadership to clear out the warrens in the well beneath the town. Although none of us are really excited about the prospect of fighting in that rats nest, we can’t deny the advantage of being able to operate so close to a secure base of operations. According to the innkeep, the town is run by Mayor Elohart’luthe. I’ll go pay him a visit tomorrow.
Entry 2.
I spoke with the mayor the next morning. He offered 250 gp for the job. Not much, but hopefully there will be more down the rabbit hole so to speak. I made request for supplies to aid us in our next assault on the goblin lair. He promised to send a request, but was not optimistic about its success, despite my claims that the goblin threat was greater than anyone suspected. At any rate, before I left he also pointed me in the direction of a sorcerer who was looking to join up with an adventuring group. Hopefully this streak will break soon.
Entry 3.
The sorcerer Adrian was eager to join. After some preparation we made our way to the well and began our descent. We were trying to make our entrance with some stealth when Resnov lost his grip on the rope and fell. He was unhurt, but lost us the advantage of surprise. The creatures came soon after. With their globes of darkness and poisoned blades, the battle took twice the time that it should’ve.
Entry 4.
With the fight over, and weakened from the poison, Resnov, Adrian and I retreated, while Airnan and Varel went further in to do some reconnaissance. They barely made it out. After sneaking around to the back of the cave, they observed a larger creature in a chamber that had been converted to a makeshift temple to Senira. It preformed some ritual that generated 6 more of the small creatures! It was at this moment that Airnan kicked over some pebbles and signaled their presence. They had to fight a running battle to get out. Varel caught so much poison that he collapsed. Luckily Keros had stayed behind to provide support and despite Airnan slowing things down by attempting to get himself pulled up with Varel, we got everyone out alive. A trip to the local temple where, Keros’s intervention along with a generous donation was able to secure us enough restorations to get everyone back into fighting shape by the next day. Varel had also managed to come out with some trophies, bones and possessions of slain villagers that had been worked into some type of fetishes?
Entry 5.
Based upon the report given by Airnan and Varel, we were able to piece together something of the story behind our current situation. The creatures were speaking Aklo and the large one was called a spite fairy. It creates the small creatures by putting the souls of others of its kind into the constructed bodies. This poses a problem. Before, I was hoping to be able to bleed them to death. But since their numbers can be constantly replenished, we need to take the big one down or else we will never defeat them. So back we go.
Entry 6.
We began our 2nd assault on the complex. Due to our previous experience, I felt that to achieve maximum stealth, we should lower ourselves down the well. That plan didn’t go so well. Varel had descended 1st to secure the well while I was to be lowered down next. Unfortunately, Reznov lost his grip on the rope and I hit the well bottom like a rock! I was unhurt, but our element of surprise was ruined! So we pressed on anyway.
Entry 7.
I began summoning, while the others hurried down. We had all gotten down and were still unchallenged? So, after leaving some creatures behind as a rear guard, we proceeded down the left passage. It looped around, emerging into a side chamber, that’s where they waited!
Entry 8.
The creatures were lying in wait, hiding in concealed alcoves in the walls of the room. When we entered, they attacked! Airnan had blundered deep into the room and was quickly surrounded and cut down! We managed to dispatch the rest, even though they managed to avoid most of the spells Adrian threw at them. Rogues! At any rate we finally cleared this area. Now what do we do? Most of my summons are spent and we are now down a man. If we withdraw, we will just have to re-fight our way back in, but those who remain will be stronger. If we continue on, this could end up a repeat to the disaster in The Darkwoods.

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Campaign Journal of Burned Seth
This is the journal of Burned Seth, Wizard; Shattered Shield Company

Session 18.
Entry 1.
As we were waiting at the cave entrance, catching our breath, fortune finally smiled upon us. Wilhelm returned from scouting the area and he brought reinforcements. While he was away, he’d stumbled upon a young cleric by the name of Keros who’d also been scouting the area. It seems that there have been a number of disappearances in the region, attributed to goblins, and he was investigating the situation. After some much needed healing, we decided to withdraw and rest. First though, Wilhelm and Varel decided to scout around to determine if any additional entrances to the warrens existed.
Entry 2.
After some looking around, they discovered 2 other possible means of entry. There was a secondary, less well guarded tunnel and a narrow passage that was carved by a stream as it ran underground that could be accessed by someone crawling through it. This could be useful later on. For now, however, we must rest. We retired to a small hillock 2-3 miles away to rest. Reznov began digging a trench around it while some of us began to rest.
Entry 3.
Grrr. Rest it seems is going to be denied us. About an hour after setting up camp, a goblin patrol ambushed us. They charged in, luckily Reznov’s trench served as a decent fortification. Having gotten used to disturbances, I slept thru the beginning of the battle as no one tried to awaken me. We were able to defeat them without too much effort though. Hopefully that will be the only interruption that we will need to face.
Entry 4.
We can’t seem to catch a break today. Sometime later, A new attack wave came. We were on a heightened alert and they were spotted sooner this time. Once again we had to repel their assault. This fight was somewhat more challenging, as the goblins sent in 4 monks as their 1st wave, while the rest held back as archery support. I was able to block a lot of them with an obscuring mist, and once the monks went down, we were able to mop up the rest, although Inaria had a rough time of it. The goblins seemed particularly interested in striking at her. Once we’d finished, we decided that relocating even further away would be wise, but first, Wilhelm wanted to stop by the secondary entrance again to see if it was still guarded. I guess he is curious to see if we’ve thinned their numbers enough to pull away all of their warriors. I’m not sure what the point is, even if the passage is unguarded, we are in no position to exploit it.
Entry 5.
We set forth to the goblins back entrance. Varel and Wilhelm tried to sneak around, but as the rest of us had been requested to come along, we were quickly spotted. The guards all charged and Inaria was quickly incapacitated, forcing us to eliminate the rest of the guards before we could withdraw. We killed them without much trouble and after the last of Keros’s healing, got out of the area.
Entry 6.
After a couple hours of travel, we camped at a location over 5 miles from the goblin base. We hoped that it would be far enough removed from them to grant us a night of peace. Alas, we were wrong. In the middle of the night, the camp was attacked by a large plains lion! I guess it had been enjoying a good life preying on goblins, but with our reducing their numbers, perhaps it had not been able to find dinner this evening? At any rate, when Jtrielle saw it stalking the camp and alerted us, it charged and unfortunately, with its first blow, tore Inaria’s chest open, killing her on the spot. Not being in any position to do anything, we all backed away until we could make our escape. The last we saw of Inaria was the lion taking her away to feed. Good journey lass.
Entry 7.
After this recent development, we chose to return to Jtrielle to rest and resupply. Given the scope of the goblin problem, we are hoping that we can get some support from the town elders, some money and equipment would be nice! After we get back on our feet we can try this again, By my figures, we’ve eliminate over 120 goblins! With a reduction in their numbers like that, I’m hoping that they will not have as much to throw at us during our next visit.

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